Routines |
Prev: A380 | Up: Map | Next: A3C3 |
Used by the routines at Messaging_YouWin and AADC.
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DrawCurrentOpponent | A3A4 | LD A,($9AB7) | Jump to Messaging_PrintPlayerCurrentTotal if *9AB7 is not zero. | |
A3A7 | AND A | |||
A3A8 | JR NZ,Messaging_PrintPlayerCurrentTotal | |||
A3AA | CALL FlashCurrentTotal | Call FlashCurrentTotal. | ||
Set up the opponent image area block positioning and attributes.
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A3AD | LD HL,$0101 | Set the X/ Y co-ordinates in HL (01/ 01). | ||
A3B0 | LD BC,$0306 | Set the height and width in BC (03/ 06). | ||
A3B3 | LD A,$46 | The colour: INK: YELLOW, PAPER: BLACK (BRIGHT) . | ||
A3B5 | CALL FillAttributeBlock | Call FillAttributeBlock. | ||
Display the opponents image.
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A3B8 | LD BC,($9AAB) | Load *CurrentOpponent into BC. | ||
A3BC | LD DE,$0F01 | Set the X/ Y co-ordinates in DE (0F/ 01). | ||
A3BF | CALL DrawOpponentImage | Call DrawOpponentImage. | ||
A3C2 | RET | Return. |
Prev: A380 | Up: Map | Next: A3C3 |