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43953: Action: Move Player
Moves the player in the direction given by the operand.
Input
F The zero flag is set when the conditions hold
IX Pointer to the script entry
When the condition failed, skip this action.
Action_MovePlayer 43953 JP NZ,RunScript_SkipAction_TwoBytes Jump to RunScript_SkipAction_TwoBytes if the condition failed.
Move in the direction given by the operand.
43956 LD C,(IX+1) Fetch the direction (the operand) from *IX+1 into C.
43959 CALL MovePlayer Call MovePlayer to move the player in that direction.
43962 JP RunScript_SkipAction_TwoBytes Jump to RunScript_SkipAction_TwoBytes.
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