![]() |
Trivia |
NOP at
B3A5, probably where an instruction was patched out; the pointers
at Pointer_Spare and Pointer_Spare2 are never set and the scenic-event count at Count_ScenicEvents
stays at 00, so the code that reads them at B3A6 and
B71C does nothing; and the engine's own copy of "I don't see the
point." at Messaging_IDontSeeThePoint is never printed, because the game uses a second copy at
Messaging_IDontSeeThePoint_Duplicate instead.