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Game status buffer |
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The location the current move is heading for, and the volume of that move. Read by Action_Direction, Action_CheckTheObjectFlags, Object_MoveContents and EventForest.
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| ActionLocationData | 8D99 | DEFW $0000 | Pointer to the current location data from Locations. | |
| ActionLocationID | 8D9B | DEFB $00 | The current location ID. | |
| ActionMoveVolume | 8D9C | DEFB $00 | Move volume. 8DCC adds the object's volume to the character's volume and stores the sum here. Action_CheckTheObjectFlags compares it before a move. | |
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