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95DF: Turn: Wake An Animal
Used by the routines at Action_ThrowAt and Turn_RunTheHandlerIfPresent.
Returns at once when this character is not an animal or is broken. Otherwise the special object is used.
Turn_WakeAnAnimal 95DF BIT 6,(IX+$07) Return if the object is not an animal.
95E3 RET Z
95E4 BIT 3,(IX+$07) Return if the object is broken.
95E8 RET NZ
95E9 CALL Turn_UseASpecialObject Call Turn_UseASpecialObject to look the id up as a special object.
95EC RET Return.
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