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Game status buffer |
| Address | Length | Description |
|---|---|---|
| 28892 | 6 |
Six bytes. PrintMessage saves A, DE and IX here, and PrintMessage_TokenByNibble_Return puts them back.
|
| 29862 | 20 |
Read by PrintToken.
|
| 32631 | 1 |
Contains 255 when the location has no graphics data, else the location ID. Read by Drawing and YouSeeStart.
|
| 36249 | 4 |
The location the current move is heading for, and the volume of that move. Read by Action_Direction, Action_CheckTheObjectFlags, Object_MoveContents and EventForest.
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