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Game status buffer |
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Where each of the 8 scenic events is. Handler_ScenicEvents compares these rooms with *CurrentRoom.
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| Table_ScenicEventLocations | 25124 | DEFB 0 | Event 0. | |
| 25125 | DEFB 0 | Event 1. | ||
| 25126 | DEFB 0 | Event 2. | ||
| 25127 | DEFB 0 | Event 3. | ||
| 25128 | DEFB 0 | Event 4. | ||
| 25129 | DEFB 0 | Event 5. | ||
| 25130 | DEFB 0 | Event 6. | ||
| 25131 | DEFB 0 | Event 7. | ||
| Prev: 25123 | Up: Map | Next: 25132 |