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Game status buffer | 
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| Object_71 | 9295 | DEFB $01 | Appears in the game 01 time. | ||||||||||||||||
| 9296 | DEFB $FF | No mother object. | |||||||||||||||||
| 9297 | DEFB $FF | Volume (?) | |||||||||||||||||
| 9298 | DEFB $FF | Mass (?) | |||||||||||||||||
| 9299 | DEFB $02 | ||||||||||||||||||
| 929A | DEFB $A0 | Strength (?) | |||||||||||||||||
| 929B | DEFB $00 | ||||||||||||||||||
| 929C | DEFB %11111100 | Attributes: 
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| 929D | DEFB $17,$09 | Object Name: "[CTRL:06] [CTRL:17] 0[CMD:77:E1] [CTRL:18] [CTRL:03] [CMD:61:18] [CMD:60:3E] [CMD:7F:D1] [CMD:6B:3C] 7[CMD:4D:2C] [CTRL:09] [CTRL:18] [CMD:44:20] [SUBJECT] [CTRL:08] "[CMD:6B:CD] [CMD:38:19] [CMD:4D:E8] [CTRL:19] [CMD:6B:2A] [CTRL:08] [CTRL:08] [CMD:55:CD] [CMD:38:19] "*[CMD:63:C5] [CTRL:08] 8[CTRL:07] +[CMD:4D:55] [CTRL:16] #[CTRL:18] [CTRL:03] [CMD:4D:55] [CTRL:16] #[CMD:41:D1] [CMD:6D:53] [CMD:6D:5B] [CMD:45:D5] [CMD:6B:ED] [CMD:30:E1] [CMD:41:D5] [CMD:4D:E8] [CTRL:19] [CMD:51:C9] [CMD:65:3E] [CMD:7D:CD] [CTRL:01] [CTRL:16] [CMD:2F:11] [CMD:21:09] [CMD:4D:0A] [CTRL:0C] [CMD:7D:CB] [CTRL:02] [CMD:6E:CD] [CMD:54:15] [CMD:5D:E5] [CTRL:11] [CTRL:11]". | |||||||||||||||||
| 929F | DEFB $01,$00 | ||||||||||||||||||
| 92A1 | DEFB $00,$00 | ||||||||||||||||||
| 92A3 | DEFB $00,$5E | ||||||||||||||||||
| 92A5 | DEFB $FF | Terminator FF. | |||||||||||||||||
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