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Routines |
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Scheduled behaviour for Chief Constable Strak. Reached through the character-action table at Table_CharacterActions, dispatched by 9C84.
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| CharacterAction_ChiefConstableStrak | 9D30 | LD A,($9D90) | Return if the police flag is clear. | |
| 9D33 | AND A | |||
| 9D34 | RET Z | |||
| 9D35 | LD HL,$9D2E | Point HL at Strak's first counter (9D2E), set C to 00 and call ProcessCharacterActionWithText. | ||
| 9D38 | LD C,$00 | |||
| 9D3A | CALL ProcessCharacterActionWithText | |||
| 9D3D | LD HL,$9D2F | Point HL at Strak's second counter (9D2F), set C to 03 and jump to ProcessCharacterActionWithText. | ||
| 9D40 | LD C,$03 | |||
| 9D42 | JP ProcessCharacterActionWithText | |||
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