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Game status buffer |
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Stores the attribute value of the currently processed character (from offset +0F in character data). Read by ReadRoomDisplayParameter, PlaceCharacterBesideMatch, PrintMessageAndInitialiseTimer, AdvanceGardenerAfterMove, CheckObjectLocationMatch, ProcessDisplayRecord, SetCharacterPointerAndID, DescribeCurrentRoom, ParseInputNumber, CheckCharacterID, StoreMatchedCharacterRoom, MeasureGapBetweenTwoPointers_Next, SpecialCaseObject_LooksBasilPhipps, PlaceCharacter and FindResponseForThisId.
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| CurrentCharacterAttribute | A00A | DEFB $00 | ||
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