Game status buffer
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A036: Currently Processed Character ID
Currently Processed Character ID read by
ActionPrintOpeningText
,
MeasureCharacterDistance
,
PlaceCharacterBesideMatch
,
Handler_FindCharacterAction
,
AdvanceGardenerAfterMove
,
CheckAndResetCharacterState
,
ProcessObject_Display
,
ReadCharacter
,
ProcessObjectAttribute
,
PrintTextToken
,
CheckCharacterBeingProcessed
,
ProcessCharacterDisplay
,
TestSeventhMarker
,
CheckObjectLocationMatch
,
ReadCharacterTimetable
,
CheckCharacterDisguise
,
ProcessDisplayWithLocationCheck
,
SelectSherlock
,
ProcessCharacterDisplay_TestDisplayFlagEnd
,
SetCharacterPointerAndID
,
ProcessCharacterAction
,
DispatchCharacterScript
,
ProcessRoomDisplayParameter
,
AllocateMemoryAndStoreCharacter
,
FindCharacterScriptEntry
,
DescribeCurrentRoom
,
PrintLocationText
,
CheckCharacterIDRange
,
CheckObjectMatchCriteria
,
CheckCharacterID
,
ApplyRoomDisplay
,
CompareCurrentCharacter
,
StoreMatchedCharacterRoom
,
MeasureGapBetweenTwoPointers_Next
,
CombineCharacterRoom
,
SpecialCaseObject_LooksBasilPhipps
,
PlaceCharacter
,
FindResponseForThisId
,
RecordResultRoomDisplay
,
ReadCharacterTextPointers
,
ReadSourceDisplayPointer
,
CheckCharacterForRoomGraphics
,
StoreResultHighByte
,
FindCharacterSavedPointer
,
CopyClockLink
,
ProcessCharacterAttribute
and
EFB3
.
CurrentCharacter_ID
A036
DEFB $00
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