Prev: D978 Up: Map Next: D9B7
D99E: Ignore Input Until The Game Has Started
Used by the routine at ReadCommandLine_CommandLinePrints.
Returns without deleting a character when the initialised flag is still clear.
IgnoreInputUntilGameHasStarted D99E LD A,($A01B) Jump to ReadCommandLine_CompareLocationData if the game has already been initialised.
D9A1 AND A
D9A2 JP NZ,ReadCommandLine_CompareLocationData
D9A5 LD A,$01 Mark the parser state so input is ignored until the game has started.
D9A7 LD ($D714),A
D9AA OR $01
This entry point is used by the routine at ReadCommandLine_CommandLinePrints.
IgnoreInputUntilGameHasStarted_InputPrintCharacter D9AC PUSH AF Print character 08 through Print_Character, keeping the flags.
D9AD LD A,$08
D9AF CALL Print_Character
D9B2 CALL Print_Character Print the character through Print_Character.
D9B5 POP AF Restore A from the stack.
D9B6 RET Return.
Prev: D978 Up: Map Next: D9B7