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Game status buffer |
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Holds just the "a" and the "p" for AM and PM, as the "m" is already in the string and so doesn't change. Read by AdvanceGardenerAfterMove, Handler_DateBar, Handler_GameClock, GetTimePeriod, DescribeObjectIfPresent and ActionRoomAndCharacterFlags.
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| Messaging_AM_PM | 40930 | DEFM "a" | ||
| 40931 | DEFM "p" | Read by AllocateMemory and ProcessMemoryEntry. | ||
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