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53199: Get Script Pointer
Used by the routine at DispatchCharacterScript.
Copies the next script address into the current step and into the timetable link.
Find character script entry.
GetScriptPointer 53199 CALL FindCharacterScriptEntry Call FindCharacterScriptEntry to find this character's script entry.
53202 LD E,(IX+1) Read the script address from the entry.
53205 LD D,(IX+2)
53208 LD (40921),DE Record the current character command position.
53212 LD (IY+1),E Store DE at IY+1-2 and keep the record.
53215 LD (IY+2),D
53218 PUSH IX
53220 POP DE Call IncrementPointerAndCompare to step pointer and compare.
53221 PUSH IY
53223 LD IY,40937
53227 CALL IncrementPointerAndCompare
53230 LD L,(IX-2) Read the pointer saved ahead of this record.
53233 LD H,(IX-1)
53236 LD (IY-2),L Store the low byte of the pointer in the previous record.
53239 LD (IY-1),H Store it in the schedule entry and read the object attribute, then call ProcessMemoryEntry to run memory entry.
53242 LD A,(IX+5)
53245 PUSH AF
53246 CALL ProcessMemoryEntry
53249 CALL GetScriptPointerFromTimetable Call GetScriptPointerFromTimetable to take the next script from the timetable.
53252 POP AF
53253 POP IY
53255 RET Return.
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