![]() |
Game status buffer |
| Prev: 56575 | Up: Map | Next: 56579 |
|
The low byte is the room id StoreMatchedCharacterRoom_0 stores before the lookup, or zero when that room was 255. DispatchScheduleMarker reads it. The high byte stays zero.
|
||||
| 56577 | DEFW 0 | |||
| Prev: 56575 | Up: Map | Next: 56579 |