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EBDA: Process: Enter Forest Path
Process_EnterForestPath EBDA LD HL,$A76C Return if bit 1 of *Flag_GameStates_01 is set.
EBDD BIT 1,(HL)
EBDF RET NZ
EBE0 SET 1,(HL) Set bit 1 of *Flag_GameStates_01.
EBE2 LD A,$00 Call Handler_DestroyItemEvent with item 00: N/A.
EBE4 CALL Handler_DestroyItemEvent
EBE7 LD A,$01 Call Handler_DestroyItemEvent with item 01: N/A.
EBE9 CALL Handler_DestroyItemEvent
EBEC LD A,$02 Call ScenicEventTriggered with event 02: N/A.
EBEE CALL ScenicEventTriggered
EBF1 LD A,$03 Call ScenicEventTriggered with event 03: N/A.
EBF3 CALL ScenicEventTriggered
EBF6 LD A,$04 Call AddToScore to add 04 points to the score.
EBF8 CALL AddToScore
EBFB RET Return.
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