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Routines |
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Process_EnterForestPath | EBDA | LD HL,$A76C | Return if bit 1 of *Flag_GameStates_01 is set. | |
EBDD | BIT 1,(HL) | |||
EBDF | RET NZ | |||
EBE0 | SET 1,(HL) | Set bit 1 of *Flag_GameStates_01. | ||
EBE2 | LD A,$00 | Call Handler_DestroyItemEvent with item 00: N/A. | ||
EBE4 | CALL Handler_DestroyItemEvent | |||
EBE7 | LD A,$01 | Call Handler_DestroyItemEvent with item 01: N/A. | ||
EBE9 | CALL Handler_DestroyItemEvent | |||
EBEC | LD A,$02 | Call ScenicEventTriggered with event 02: N/A. | ||
EBEE | CALL ScenicEventTriggered | |||
EBF1 | LD A,$03 | Call ScenicEventTriggered with event 03: N/A. | ||
EBF3 | CALL ScenicEventTriggered | |||
EBF6 | LD A,$04 | Call AddToScore to add 04 points to the score. | ||
EBF8 | CALL AddToScore | |||
EBFB | RET | Return. |
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