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Routines |
Prev: ECA2 | Up: Map | Next: ECEF |
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ECBE | LD A,$28 | Call ValidateItemPresent with item 28: "An armed warrior (Welcome Warlor)". | ||
ECC0 | CALL ValidateItemPresent | |||
ECC3 | RET NZ | Return if A is not equal to 28. | ||
ECC4 | LD A,$00 | A=00. | ||
ECC6 | CALL ScenicEventTriggered | Call ScenicEventTriggered. | ||
ECC9 | LD A,$01 | A=01. | ||
ECCB | CALL ScenicEventTriggered | Call ScenicEventTriggered. | ||
ECCE | LD A,$08 | A=08. | ||
ECD0 | CALL ScenicEventTriggered | Call ScenicEventTriggered. | ||
ECD3 | LD A,$07 | A=07. | ||
ECD5 | CALL ScenicEventTriggered | Call ScenicEventTriggered. | ||
ECD8 | LD A,$28 | Call Handler_DestroyItemEvent with item 28: "An armed warrior (Welcome Warlor)". | ||
ECDA | CALL Handler_DestroyItemEvent | |||
ECDD | LD A,$04 | Call AddToScore to add 04 points to the score. | ||
ECDF | CALL AddToScore | |||
ECE2 | LD A,$1A | Write 1A to *E7B9 to open up westbound access to A Mountain Path from The Causeway. | ||
ECE4 | LD ($E7B9),A | |||
ECE7 | RET | Return. | ||
This entry point is used by the routines at ECEF, ED07, ED17, ED27, ED37 and ED47.
Print "The torc warms up as you look".
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ECE8 | LD HL,$DFF1 | HL=Messaging_TorcWarmsUp. | ||
ECEB | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
ECEE | RET | Return. |
Prev: ECA2 | Up: Map | Next: ECEF |