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ECBE: Routine at ECBE
ECBE LD A,$28 Call ValidateItemPresent with item 28: "An armed warrior (Welcome Warlor)".
ECC0 CALL ValidateItemPresent
ECC3 RET NZ Return if A is not equal to 28.
ECC4 LD A,$00 A=00.
ECC6 CALL ScenicEventTriggered Call ScenicEventTriggered.
ECC9 LD A,$01 A=01.
ECCB CALL ScenicEventTriggered Call ScenicEventTriggered.
ECCE LD A,$08 A=08.
ECD0 CALL ScenicEventTriggered Call ScenicEventTriggered.
ECD3 LD A,$07 A=07.
ECD5 CALL ScenicEventTriggered Call ScenicEventTriggered.
ECD8 LD A,$28 Call Handler_DestroyItemEvent with item 28: "An armed warrior (Welcome Warlor)".
ECDA CALL Handler_DestroyItemEvent
ECDD LD A,$04 Call AddToScore to add 04 points to the score.
ECDF CALL AddToScore
ECE2 LD A,$1A Write 1A to *E7B9 to open up westbound access to A Mountain Path from The Causeway.
ECE4 LD ($E7B9),A
ECE7 RET Return.
This entry point is used by the routines at ECEF, ED07, ED17, ED27, ED37 and ED47.
Print "The torc warms up as you look".
ECE8 LD HL,$DFF1 HL=Messaging_TorcWarmsUp.
ECEB CALL PrintStringAndNewline Call PrintStringAndNewline.
ECEE RET Return.
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