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Routines | 
| Prev: F428 | Up: Map | Next: F458 | 
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The player was trying to wear the helmet, but is it either in the room or in the players inventory?
 
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| Process_WearHelmet | F440 | LD HL,$E36B | Call CheckItemGroupPresent with Data_ItemGroup_Helmet. | |||||
| F443 | CALL CheckItemGroupPresent | |||||||
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The helmet is present but is the player already wearing it?
 
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| F446 | CALL IsPlayerCarryingItem | Call IsPlayerCarryingItem. | ||||||
| F449 | LD A,E | Jump to Response_YouAreAlreadyWearingIt if the item found in the group is not equal to item 1F: "A bronze helmet" (so the found item is 20: "A bronze helmet (worn)"). | ||||||
| F44A | CP $1F | |||||||
| F44C | JP NZ,Response_YouAreAlreadyWearingIt | |||||||
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Change the helmet state!
 
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| F44F | LD BC,$1F20 | Call TransformItem to transform item 1F ("A bronze helmet") into item 20 ("A bronze helmet (worn)"). | ||||||
| F452 | CALL TransformItem | |||||||
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Print "O.K.".
 
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| F455 | JP Response_OK_Duplicate | Jump to Response_OK_Duplicate. | ||||||
| Prev: F428 | Up: Map | Next: F458 |