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Routines |
Prev: 61313 | Up: Map | Next: 61356 |
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The player wants to pick up the ladder, check which version of it is in the current room.
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Process_GetLadder | 61318 | LD HL,58309 | Call CheckItemGroupPresent with Data_ItemGroup_Ladder. | |
61321 | CALL CheckItemGroupPresent | |||
Just pick up the item if it's "A ladder".
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61324 | CP 90 | Jump to Handler_CheckPlayerInventory_PickUpItem if the ladder state in the current room is "A ladder". | ||
61326 | JP Z,Handler_CheckPlayerInventory_PickUpItem | |||
Print "You can't." if "A ladder,leading upward" is not present in the current room.
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61329 | CP 94 | Jump to Response_YouCant_Duplicate if the ladder state in the current room is not "A ladder,leading upward". | ||
61331 | JP NZ,Response_YouCant_Duplicate | |||
The player wants to pick up the ladder, check if there are any issues with allowing this (if the inventory is full, or the player is already carrying it).
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61334 | LD A,90 | Call Check_PlayerInventory with item 90: "A ladder". | ||
61336 | CALL Check_PlayerInventory | |||
61339 | LD A,94 | Call Handler_DestroyItemEvent with item 94: "A ladder,leading upward". | ||
61341 | CALL Handler_DestroyItemEvent | |||
No ladder no access ... so update the room exits.
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61344 | XOR A | Write 0 to *59737 to close downward access in Inside The Inner Wall Entrance. | ||
61345 | LD (59737),A | |||
61348 | LD (59754),A | Write 0 to *59754 to close upward access in The Inner Courtyard. | ||
61351 | LD B,90 | Jump to Handler_PickUpItem with item 90: "A ladder". | ||
61353 | JP Handler_PickUpItem |
Prev: 61313 | Up: Map | Next: 61356 |