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Routines |
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The player wants to throw the meat to the bear, check which version of the bear is in the current room.
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Process_ThrowMeatToBear | 61632 | LD A,69 | Call ValidateItemPresent with item 69: "A dead bear". | |
61634 | CALL ValidateItemPresent | |||
Just to cover all angles, print "Don't be ridiculous." if the player is trying to throw the meat to the dead bear...
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61637 | JP Z,Response_DontBeRidiculous | Jump to Response_DontBeRidiculous if the version of the bear is "A dead bear". | ||
The bear is alive, but is the player even carrying the meat?
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61640 | LD A,58 | Call IsPlayerCarryingItem with item 58: "Some meat". | ||
61642 | CALL IsPlayerCarryingItem | |||
The player is carrying the meat, so destroy the item.
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61645 | LD A,E | Call Handler_DestroyItemEvent with the item ID originally passed to the routine. | ||
61646 | CALL Handler_DestroyItemEvent | |||
The bear has eaten an item so handle the inventory count.
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61649 | LD HL,42896 | Decrease *Count_InventoryItems by one. | ||
61652 | DEC (HL) | |||
Print "The bear devours the meat,but
its appetite remains.".
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61653 | LD HL,54056 | HL=Messaging_BearDevoursMeat. | ||
61656 | JP PrintStringAndNewline_Duplicate | Jump to PrintStringAndNewline_Duplicate. |
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