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Routines |
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The player wants to throw the food to the bear, check which version of the bear is in the current room.
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Process_ThrowFoodToBear | 62014 | LD A,69 | Call ValidateItemPresent with item 69: "A dead bear". | |
62016 | CALL ValidateItemPresent | |||
Just to cover all angles, print "Don't be ridiculous." if the player is trying to throw the food to the dead bear...
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62019 | JP Z,Response_DontBeRidiculous | Jump to Response_DontBeRidiculous if the version of the bear is "A dead bear". | ||
The bear is alive, but is the player even carrying the food?
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62022 | LD A,34 | Call IsPlayerCarryingItem with item 34: "Some food". | ||
62024 | CALL IsPlayerCarryingItem | |||
The player is carrying the food, so destroy the item.
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62027 | LD A,E | Call Handler_DestroyItemEvent with the item ID originally passed to the routine. | ||
62028 | CALL Handler_DestroyItemEvent | |||
The bear has eaten an item so handle the inventory count.
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62031 | LD HL,42896 | Decrease *Count_InventoryItems by one. | ||
62034 | DEC (HL) | |||
Print "The bear eats the food.".
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62035 | LD HL,55063 | HL=Messaging_BearEatsFood. | ||
62038 | JP PrintStringAndNewline_Duplicate | Jump to PrintStringAndNewline_Duplicate. |
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