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Routines |
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Used by the routine at Controller_DrawRoom.
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| PopulateCurrentRoomBuffersAndReferences | AB44 | LD A,($5BD3) | A=*CurrentRoom. | |
| AB47 | LD ($5BD4),A | Write A to *TempCurrentRoomID. | ||
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Fetch the room data pointer from the room reference table.
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| AB4A | LD E,A | HL=TableRoomData+((16-A)*02). | ||
| AB4B | LD A,$16 | |||
| AB4D | SUB E | |||
| AB4E | LD E,A | |||
| AB4F | SLA E | |||
| AB51 | LD D,$00 | |||
| AB53 | LD HL,$BAA9 | |||
| AB56 | ADD HL,DE | |||
| AB57 | LD E,(HL) | Store the room data address for the requested room in HL. | ||
| AB58 | INC HL | |||
| AB59 | LD D,(HL) | |||
| AB5A | EX DE,HL | |||
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Set the colour scheme for the active room.
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| AB5B | LD DE,$5BCC | Copy 0007 bytes of room data from the buffer to *ActiveRoom_KeyColour. | ||
| AB5E | LD BC,$0007 | |||
| AB61 | LDIR | |||
| AB63 | INC HL | Skip the terminator character in the room data. | ||
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Handle populating the scaffolding data.
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| AB64 | LD DE,$BAD7 | Write BufferCurrentRoomData to *PointerCurrentRoomBuffer. | ||
| AB67 | LD ($5BE8),DE | |||
| AB6B | LD B,$03 | B=03 (length counter). | ||
| AB6D | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the doors data.
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| AB70 | LD B,$04 | B=04 (length counter). | ||
| AB72 | LD ($5BD6),DE | Write DE to *ReferenceDoors. | ||
| AB76 | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the ladders data.
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| AB79 | LD B,$02 | B=02 (length counter). | ||
| AB7B | LD ($5BD8),DE | Write DE to *ReferenceLadders. | ||
| AB7F | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the keys and locked doors data.
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| AB82 | LD B,$06 | B=06 (length counter). | ||
| AB84 | LD ($5BDA),DE | Write DE to *ReferenceKeysAndLockedDoors. | ||
| AB88 | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the porthole data.
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| AB8B | LD B,$03 | B=03 (length counter). | ||
| AB8D | LD ($5BDC),DE | Write DE to *ReferencePortHole. | ||
| AB91 | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the pirate data.
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| AB94 | LD B,$10 | B=10 (length counter). | ||
| AB96 | LD ($5BDE),DE | Write DE to *ReferencePirate. | ||
| AB9A | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the items data.
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| AB9D | LD B,$07 | B=07 (length counter). | ||
| AB9F | LD ($5BE0),DE | Write DE to *ReferenceItems. | ||
| ABA3 | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the furniture data.
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| ABA6 | LD B,$04 | B=04 (length counter). | ||
| ABA8 | LD ($5BE2),DE | Write DE to *ReferenceFurniture. | ||
| ABAC | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the lifts data.
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| ABAF | LD B,$10 | B=10 (length counter). | ||
| ABB1 | LD ($5BE4),DE | Write DE to *ReferenceLifts. | ||
| ABB5 | CALL CopyRoomData | Call CopyRoomData. | ||
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Handle populating the disappearing floors data.
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| ABB8 | LD B,$06 | B=06 (length counter). | ||
| ABBA | LD ($5BE6),DE | Write DE to *ReferenceDisappearingFloors. | ||
| ABBE | CALL CopyRoomData | Call CopyRoomData. | ||
| ABC1 | RET | Return. | ||
| Prev: AAF4 | Up: Map | Next: ABC2 |