Routines |
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Used by the routine at Handler_SeaCreatureAnimation.
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GoldfishGame_EraseSprite | D33F | LD HL,($5C36) | Stash the current character set pointer at *CHARS on the stack. | |||||||||
D342 | PUSH HL | |||||||||||
D343 | LD HL,$9F6C | Write 9F6C (Graphics_MaskSprite) to *CHARS. | ||||||||||
D346 | LD ($5C36),HL | |||||||||||
D349 | LD A,$20 | A=20. | ||||||||||
D34B | CALL GoldfishGame_PrintSprite | Call GoldfishGame_PrintSprite. | ||||||||||
D34E | POP HL | Restore the previous character set pointer from the stack, and write it to *CHARS. | ||||||||||
D34F | LD ($5C36),HL | |||||||||||
D352 | RET | Return. |
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