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Data |
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Sea Creature: 01.
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| Data_SeaCreatures | DB46 | DEFB $00 | +00: Horizontal co-ordinate. | |
| DB47 | DEFB $00 | +01: Vertical co-ordinate. | ||
| DB48 | DEFB $00 | +02: Horizontal position in character block. | ||
| DB49 | DEFB $00 | +03: Vertical position in character block. | ||
| DB4A | DEFB $00 | +04: Horizontal movement indicator. | ||
| DB4B | DEFB $00 | +05: Vertical movement indicator. | ||
| DB4C | DEFB $00 | +06: Sprite/ frame ID. | ||
| DB4D | DEFB $00 | +07: Sprite width. | ||
| DB4E | DEFB $00 | +08: Sprite height. | ||
| DB4F | DEFB $00 | +09: INK colour. | ||
| DB50 | DEFB $00 | +0A: Is this slot free? | ||
| DB51 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DB52 | DEFB $00 | +0C: | ||
| DB53 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DB54 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DB55 | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DB56 | DEFW $0000 | +10: UDG graphics pointer. | ||
| DB58 | DEFB $00 | +12: Sprite increment value. | ||
| DB59 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DB5A | DEFB $00 | +14: | ||
| DB5B | DEFB $00 | +15: | ||
| DB5C | DEFB $00 | +16: | ||
| DB5D | DEFB $00 | +17: | ||
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Sea Creature: 02.
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| DB5E | DEFB $00 | +00: Horizontal co-ordinate. | ||
| DB5F | DEFB $00 | +01: Vertical co-ordinate. | ||
| DB60 | DEFB $00 | +02: Horizontal position in character block. | ||
| DB61 | DEFB $00 | +03: Vertical position in character block. | ||
| DB62 | DEFB $00 | +04: Horizontal movement indicator. | ||
| DB63 | DEFB $00 | +05: Vertical movement indicator. | ||
| DB64 | DEFB $00 | +06: Sprite/ frame ID. | ||
| DB65 | DEFB $00 | +07: Sprite width. | ||
| DB66 | DEFB $00 | +08: Sprite height. | ||
| DB67 | DEFB $00 | +09: INK colour. | ||
| DB68 | DEFB $00 | +0A: Is this slot free? | ||
| DB69 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DB6A | DEFB $00 | +0C: | ||
| DB6B | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DB6C | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DB6D | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DB6E | DEFW $0000 | +10: UDG graphics pointer. | ||
| DB70 | DEFB $00 | +12: Sprite increment value. | ||
| DB71 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DB72 | DEFB $00 | +14: | ||
| DB73 | DEFB $00 | +15: | ||
| DB74 | DEFB $00 | +16: | ||
| DB75 | DEFB $00 | +17: | ||
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Sea Creature: 03.
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| DB76 | DEFB $00 | +00: Horizontal co-ordinate. | ||
| DB77 | DEFB $00 | +01: Vertical co-ordinate. | ||
| DB78 | DEFB $00 | +02: Horizontal position in character block. | ||
| DB79 | DEFB $00 | +03: Vertical position in character block. | ||
| DB7A | DEFB $00 | +04: Horizontal movement indicator. | ||
| DB7B | DEFB $00 | +05: Vertical movement indicator. | ||
| DB7C | DEFB $00 | +06: Sprite/ frame ID. | ||
| DB7D | DEFB $00 | +07: Sprite width. | ||
| DB7E | DEFB $00 | +08: Sprite height. | ||
| DB7F | DEFB $00 | +09: INK colour. | ||
| DB80 | DEFB $00 | +0A: Is this slot free? | ||
| DB81 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DB82 | DEFB $00 | +0C: | ||
| DB83 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DB84 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DB85 | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DB86 | DEFW $0000 | +10: UDG graphics pointer. | ||
| DB88 | DEFB $00 | +12: Sprite increment value. | ||
| DB89 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DB8A | DEFB $00 | +14: | ||
| DB8B | DEFB $00 | +15: | ||
| DB8C | DEFB $00 | +16: | ||
| DB8D | DEFB $00 | +17: | ||
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Sea Creature: 04.
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| DB8E | DEFB $00 | +00: Horizontal co-ordinate. | ||
| DB8F | DEFB $00 | +01: Vertical co-ordinate. | ||
| DB90 | DEFB $00 | +02: Horizontal position in character block. | ||
| DB91 | DEFB $00 | +03: Vertical position in character block. | ||
| DB92 | DEFB $00 | +04: Horizontal movement indicator. | ||
| DB93 | DEFB $00 | +05: Vertical movement indicator. | ||
| DB94 | DEFB $00 | +06: Sprite/ frame ID. | ||
| DB95 | DEFB $00 | +07: Sprite width. | ||
| DB96 | DEFB $00 | +08: Sprite height. | ||
| DB97 | DEFB $00 | +09: INK colour. | ||
| DB98 | DEFB $00 | +0A: Is this slot free? | ||
| DB99 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DB9A | DEFB $00 | +0C: | ||
| DB9B | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DB9C | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DB9D | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DB9E | DEFW $0000 | +10: UDG graphics pointer. | ||
| DBA0 | DEFB $00 | +12: Sprite increment value. | ||
| DBA1 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DBA2 | DEFB $00 | +14: | ||
| DBA3 | DEFB $00 | +15: | ||
| DBA4 | DEFB $00 | +16: | ||
| DBA5 | DEFB $00 | +17: | ||
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Sea Creature: 05.
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| DBA6 | DEFB $00 | +00: Horizontal co-ordinate. | ||
| DBA7 | DEFB $00 | +01: Vertical co-ordinate. | ||
| DBA8 | DEFB $00 | +02: Horizontal position in character block. | ||
| DBA9 | DEFB $00 | +03: Vertical position in character block. | ||
| DBAA | DEFB $00 | +04: Horizontal movement indicator. | ||
| DBAB | DEFB $00 | +05: Vertical movement indicator. | ||
| DBAC | DEFB $00 | +06: Sprite/ frame ID. | ||
| DBAD | DEFB $00 | +07: Sprite width. | ||
| DBAE | DEFB $00 | +08: Sprite height. | ||
| DBAF | DEFB $00 | +09: INK colour. | ||
| DBB0 | DEFB $00 | +0A: Is this slot free? | ||
| DBB1 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DBB2 | DEFB $00 | +0C: | ||
| DBB3 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DBB4 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DBB5 | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DBB6 | DEFW $0000 | +10: UDG graphics pointer. | ||
| DBB8 | DEFB $00 | +12: Sprite increment value. | ||
| DBB9 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DBBA | DEFB $00 | +14: | ||
| DBBB | DEFB $00 | +15: | ||
| DBBC | DEFB $00 | +16: | ||
| DBBD | DEFB $00 | +17: | ||
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Sea Creature: 06.
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| DBBE | DEFB $00 | +00: Horizontal co-ordinate. | ||
| DBBF | DEFB $00 | +01: Vertical co-ordinate. | ||
| DBC0 | DEFB $00 | +02: Horizontal position in character block. | ||
| DBC1 | DEFB $00 | +03: Vertical position in character block. | ||
| DBC2 | DEFB $00 | +04: Horizontal movement indicator. | ||
| DBC3 | DEFB $00 | +05: Vertical movement indicator. | ||
| DBC4 | DEFB $00 | +06: Sprite/ frame ID. | ||
| DBC5 | DEFB $00 | +07: Sprite width. | ||
| DBC6 | DEFB $00 | +08: Sprite height. | ||
| DBC7 | DEFB $00 | +09: INK colour. | ||
| DBC8 | DEFB $00 | +0A: Is this slot free? | ||
| DBC9 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DBCA | DEFB $00 | +0C: | ||
| DBCB | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DBCC | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DBCD | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DBCE | DEFW $0000 | +10: UDG graphics pointer. | ||
| DBD0 | DEFB $00 | +12: Sprite increment value. | ||
| DBD1 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DBD2 | DEFB $00 | +14: | ||
| DBD3 | DEFB $00 | +15: | ||
| DBD4 | DEFB $00 | +16: | ||
| DBD5 | DEFB $00 | +17: | ||
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Sea Creature: 07.
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| DBD6 | DEFB $00 | +00: Horizontal co-ordinate. | ||
| DBD7 | DEFB $00 | +01: Vertical co-ordinate. | ||
| DBD8 | DEFB $00 | +02: Horizontal position in character block. | ||
| DBD9 | DEFB $00 | +03: Vertical position in character block. | ||
| DBDA | DEFB $00 | +04: Horizontal movement indicator. | ||
| DBDB | DEFB $00 | +05: Vertical movement indicator. | ||
| DBDC | DEFB $00 | +06: Sprite/ frame ID. | ||
| DBDD | DEFB $00 | +07: Sprite width. | ||
| DBDE | DEFB $00 | +08: Sprite height. | ||
| DBDF | DEFB $00 | +09: INK colour. | ||
| DBE0 | DEFB $00 | +0A: Is this slot free? | ||
| DBE1 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DBE2 | DEFB $00 | +0C: | ||
| DBE3 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DBE4 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DBE5 | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DBE6 | DEFW $0000 | +10: UDG graphics pointer. | ||
| DBE8 | DEFB $00 | +12: Sprite increment value. | ||
| DBE9 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DBEA | DEFB $00 | +14: | ||
| DBEB | DEFB $00 | +15: | ||
| DBEC | DEFB $00 | +16: | ||
| DBED | DEFB $00 | +17: | ||
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Sea Creature: 08.
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| DBEE | DEFB $00 | +00: Horizontal co-ordinate. | ||
| DBEF | DEFB $00 | +01: Vertical co-ordinate. | ||
| DBF0 | DEFB $00 | +02: Horizontal position in character block. | ||
| DBF1 | DEFB $00 | +03: Vertical position in character block. | ||
| DBF2 | DEFB $00 | +04: Horizontal movement indicator. | ||
| DBF3 | DEFB $00 | +05: Vertical movement indicator. | ||
| DBF4 | DEFB $00 | +06: Sprite/ frame ID. | ||
| DBF5 | DEFB $00 | +07: Sprite width. | ||
| DBF6 | DEFB $00 | +08: Sprite height. | ||
| DBF7 | DEFB $00 | +09: INK colour. | ||
| DBF8 | DEFB $00 | +0A: Is this slot free? | ||
| DBF9 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
| DBFA | DEFB $00 | +0C: | ||
| DBFB | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
| DBFC | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
| DBFD | DEFB $00 | +0F: Previous vertical position in character block. | ||
| DBFE | DEFW $0000 | +10: UDG graphics pointer. | ||
| DC00 | DEFB $00 | +12: Sprite increment value. | ||
| DC01 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
| DC02 | DEFB $00 | +14: | ||
| DC03 | DEFB $00 | +15: | ||
| DC04 | DEFB $00 | +16: | ||
| DC05 | DEFB $00 | +17: | ||
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