Data |
Prev: DB45 | Up: Map | Next: DC06 |
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Sea Creature: 01.
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Data_SeaCreatures | DB46 | DEFB $00 | +00: Horizontal co-ordinate. | |
DB47 | DEFB $00 | +01: Vertical co-ordinate. | ||
DB48 | DEFB $00 | +02: Horizontal position in character block. | ||
DB49 | DEFB $00 | +03: Vertical position in character block. | ||
DB4A | DEFB $00 | +04: Horizontal movement indicator. | ||
DB4B | DEFB $00 | +05: Vertical movement indicator. | ||
DB4C | DEFB $00 | +06: Sprite/ frame ID. | ||
DB4D | DEFB $00 | +07: Sprite width. | ||
DB4E | DEFB $00 | +08: Sprite height. | ||
DB4F | DEFB $00 | +09: INK colour. | ||
DB50 | DEFB $00 | +0A: Is this slot free? | ||
DB51 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DB52 | DEFB $00 | +0C: | ||
DB53 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DB54 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DB55 | DEFB $00 | +0F: Previous vertical position in character block. | ||
DB56 | DEFW $0000 | +10: UDG graphics pointer. | ||
DB58 | DEFB $00 | +12: Sprite increment value. | ||
DB59 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DB5A | DEFB $00 | +14: | ||
DB5B | DEFB $00 | +15: | ||
DB5C | DEFB $00 | +16: | ||
DB5D | DEFB $00 | +17: | ||
Sea Creature: 02.
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DB5E | DEFB $00 | +00: Horizontal co-ordinate. | ||
DB5F | DEFB $00 | +01: Vertical co-ordinate. | ||
DB60 | DEFB $00 | +02: Horizontal position in character block. | ||
DB61 | DEFB $00 | +03: Vertical position in character block. | ||
DB62 | DEFB $00 | +04: Horizontal movement indicator. | ||
DB63 | DEFB $00 | +05: Vertical movement indicator. | ||
DB64 | DEFB $00 | +06: Sprite/ frame ID. | ||
DB65 | DEFB $00 | +07: Sprite width. | ||
DB66 | DEFB $00 | +08: Sprite height. | ||
DB67 | DEFB $00 | +09: INK colour. | ||
DB68 | DEFB $00 | +0A: Is this slot free? | ||
DB69 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DB6A | DEFB $00 | +0C: | ||
DB6B | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DB6C | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DB6D | DEFB $00 | +0F: Previous vertical position in character block. | ||
DB6E | DEFW $0000 | +10: UDG graphics pointer. | ||
DB70 | DEFB $00 | +12: Sprite increment value. | ||
DB71 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DB72 | DEFB $00 | +14: | ||
DB73 | DEFB $00 | +15: | ||
DB74 | DEFB $00 | +16: | ||
DB75 | DEFB $00 | +17: | ||
Sea Creature: 03.
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DB76 | DEFB $00 | +00: Horizontal co-ordinate. | ||
DB77 | DEFB $00 | +01: Vertical co-ordinate. | ||
DB78 | DEFB $00 | +02: Horizontal position in character block. | ||
DB79 | DEFB $00 | +03: Vertical position in character block. | ||
DB7A | DEFB $00 | +04: Horizontal movement indicator. | ||
DB7B | DEFB $00 | +05: Vertical movement indicator. | ||
DB7C | DEFB $00 | +06: Sprite/ frame ID. | ||
DB7D | DEFB $00 | +07: Sprite width. | ||
DB7E | DEFB $00 | +08: Sprite height. | ||
DB7F | DEFB $00 | +09: INK colour. | ||
DB80 | DEFB $00 | +0A: Is this slot free? | ||
DB81 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DB82 | DEFB $00 | +0C: | ||
DB83 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DB84 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DB85 | DEFB $00 | +0F: Previous vertical position in character block. | ||
DB86 | DEFW $0000 | +10: UDG graphics pointer. | ||
DB88 | DEFB $00 | +12: Sprite increment value. | ||
DB89 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DB8A | DEFB $00 | +14: | ||
DB8B | DEFB $00 | +15: | ||
DB8C | DEFB $00 | +16: | ||
DB8D | DEFB $00 | +17: | ||
Sea Creature: 04.
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DB8E | DEFB $00 | +00: Horizontal co-ordinate. | ||
DB8F | DEFB $00 | +01: Vertical co-ordinate. | ||
DB90 | DEFB $00 | +02: Horizontal position in character block. | ||
DB91 | DEFB $00 | +03: Vertical position in character block. | ||
DB92 | DEFB $00 | +04: Horizontal movement indicator. | ||
DB93 | DEFB $00 | +05: Vertical movement indicator. | ||
DB94 | DEFB $00 | +06: Sprite/ frame ID. | ||
DB95 | DEFB $00 | +07: Sprite width. | ||
DB96 | DEFB $00 | +08: Sprite height. | ||
DB97 | DEFB $00 | +09: INK colour. | ||
DB98 | DEFB $00 | +0A: Is this slot free? | ||
DB99 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DB9A | DEFB $00 | +0C: | ||
DB9B | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DB9C | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DB9D | DEFB $00 | +0F: Previous vertical position in character block. | ||
DB9E | DEFW $0000 | +10: UDG graphics pointer. | ||
DBA0 | DEFB $00 | +12: Sprite increment value. | ||
DBA1 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DBA2 | DEFB $00 | +14: | ||
DBA3 | DEFB $00 | +15: | ||
DBA4 | DEFB $00 | +16: | ||
DBA5 | DEFB $00 | +17: | ||
Sea Creature: 05.
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DBA6 | DEFB $00 | +00: Horizontal co-ordinate. | ||
DBA7 | DEFB $00 | +01: Vertical co-ordinate. | ||
DBA8 | DEFB $00 | +02: Horizontal position in character block. | ||
DBA9 | DEFB $00 | +03: Vertical position in character block. | ||
DBAA | DEFB $00 | +04: Horizontal movement indicator. | ||
DBAB | DEFB $00 | +05: Vertical movement indicator. | ||
DBAC | DEFB $00 | +06: Sprite/ frame ID. | ||
DBAD | DEFB $00 | +07: Sprite width. | ||
DBAE | DEFB $00 | +08: Sprite height. | ||
DBAF | DEFB $00 | +09: INK colour. | ||
DBB0 | DEFB $00 | +0A: Is this slot free? | ||
DBB1 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DBB2 | DEFB $00 | +0C: | ||
DBB3 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DBB4 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DBB5 | DEFB $00 | +0F: Previous vertical position in character block. | ||
DBB6 | DEFW $0000 | +10: UDG graphics pointer. | ||
DBB8 | DEFB $00 | +12: Sprite increment value. | ||
DBB9 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DBBA | DEFB $00 | +14: | ||
DBBB | DEFB $00 | +15: | ||
DBBC | DEFB $00 | +16: | ||
DBBD | DEFB $00 | +17: | ||
Sea Creature: 06.
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DBBE | DEFB $00 | +00: Horizontal co-ordinate. | ||
DBBF | DEFB $00 | +01: Vertical co-ordinate. | ||
DBC0 | DEFB $00 | +02: Horizontal position in character block. | ||
DBC1 | DEFB $00 | +03: Vertical position in character block. | ||
DBC2 | DEFB $00 | +04: Horizontal movement indicator. | ||
DBC3 | DEFB $00 | +05: Vertical movement indicator. | ||
DBC4 | DEFB $00 | +06: Sprite/ frame ID. | ||
DBC5 | DEFB $00 | +07: Sprite width. | ||
DBC6 | DEFB $00 | +08: Sprite height. | ||
DBC7 | DEFB $00 | +09: INK colour. | ||
DBC8 | DEFB $00 | +0A: Is this slot free? | ||
DBC9 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DBCA | DEFB $00 | +0C: | ||
DBCB | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DBCC | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DBCD | DEFB $00 | +0F: Previous vertical position in character block. | ||
DBCE | DEFW $0000 | +10: UDG graphics pointer. | ||
DBD0 | DEFB $00 | +12: Sprite increment value. | ||
DBD1 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DBD2 | DEFB $00 | +14: | ||
DBD3 | DEFB $00 | +15: | ||
DBD4 | DEFB $00 | +16: | ||
DBD5 | DEFB $00 | +17: | ||
Sea Creature: 07.
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DBD6 | DEFB $00 | +00: Horizontal co-ordinate. | ||
DBD7 | DEFB $00 | +01: Vertical co-ordinate. | ||
DBD8 | DEFB $00 | +02: Horizontal position in character block. | ||
DBD9 | DEFB $00 | +03: Vertical position in character block. | ||
DBDA | DEFB $00 | +04: Horizontal movement indicator. | ||
DBDB | DEFB $00 | +05: Vertical movement indicator. | ||
DBDC | DEFB $00 | +06: Sprite/ frame ID. | ||
DBDD | DEFB $00 | +07: Sprite width. | ||
DBDE | DEFB $00 | +08: Sprite height. | ||
DBDF | DEFB $00 | +09: INK colour. | ||
DBE0 | DEFB $00 | +0A: Is this slot free? | ||
DBE1 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DBE2 | DEFB $00 | +0C: | ||
DBE3 | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DBE4 | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DBE5 | DEFB $00 | +0F: Previous vertical position in character block. | ||
DBE6 | DEFW $0000 | +10: UDG graphics pointer. | ||
DBE8 | DEFB $00 | +12: Sprite increment value. | ||
DBE9 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DBEA | DEFB $00 | +14: | ||
DBEB | DEFB $00 | +15: | ||
DBEC | DEFB $00 | +16: | ||
DBED | DEFB $00 | +17: | ||
Sea Creature: 08.
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DBEE | DEFB $00 | +00: Horizontal co-ordinate. | ||
DBEF | DEFB $00 | +01: Vertical co-ordinate. | ||
DBF0 | DEFB $00 | +02: Horizontal position in character block. | ||
DBF1 | DEFB $00 | +03: Vertical position in character block. | ||
DBF2 | DEFB $00 | +04: Horizontal movement indicator. | ||
DBF3 | DEFB $00 | +05: Vertical movement indicator. | ||
DBF4 | DEFB $00 | +06: Sprite/ frame ID. | ||
DBF5 | DEFB $00 | +07: Sprite width. | ||
DBF6 | DEFB $00 | +08: Sprite height. | ||
DBF7 | DEFB $00 | +09: INK colour. | ||
DBF8 | DEFB $00 | +0A: Is this slot free? | ||
DBF9 | DEFB $00 | +0B: Previous horizontal position in character block. | ||
DBFA | DEFB $00 | +0C: | ||
DBFB | DEFB $00 | +0D: Previous horizontal co-ordinate. | ||
DBFC | DEFB $00 | +0E: Previous vertical co-ordinate. | ||
DBFD | DEFB $00 | +0F: Previous vertical position in character block. | ||
DBFE | DEFW $0000 | +10: UDG graphics pointer. | ||
DC00 | DEFB $00 | +12: Sprite increment value. | ||
DC01 | DEFB $00 | +13: Maximum sprite frame ID value. | ||
DC02 | DEFB $00 | +14: | ||
DC03 | DEFB $00 | +15: | ||
DC04 | DEFB $00 | +16: | ||
DC05 | DEFB $00 | +17: |
Prev: DB45 | Up: Map | Next: DC06 |