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Routines |
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Used by the routine at Handler_Items.
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| Controller_BombCheck | E3C2 | CALL GetRandomNumber | Call GetRandomNumber. | |||||
| E3C5 | CP $40 | Return if the random number is higher than 40. | ||||||
| E3C7 | RET NC | |||||||
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See Bombs Don't Explode.
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| E3C8 | LD A,($E479) | Return if *TableBomb_Flag indicates a bomb already exists on the screen - we can only process one at-a-time. | ||||||
| E3CB | CP $00 | |||||||
| E3CD | RET NZ | |||||||
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We're good to create a bomb!
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| E3CE | LD A,$20 | Set the base sprite (20) to *TableBomb_SpriteID. | ||||||
| E3D0 | LD ($E475),A | |||||||
| E3D3 | LD ($E46F),BC | Write the coordinates (BC) to *TableBomb_Position for where it should appear. | ||||||
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Initialise the bomb, and the sound for it.
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| E3D7 | LD A,$01 | Write 01 to: | ||||||
| E3D9 | LD ($E479),A | |||||||
| E3DC | LD ($FFFD),A | |||||||
| E3DF | RET | Return. | ||||||
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