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Game status buffer |
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Used by the routine at Handler_Bomb.
These default values are copied to TableBombSparks.
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Explosion: 01.
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| TableDefaultBombSparks | F2F9 | DEFB $00 | Horizontal position. | |
| F2FA | DEFB $00 | Vertical position. | ||
| F2FB | DEFB $01 | Velocity: Left. | ||
| F2FC | DEFB $00 | Velocity: Up. | ||
| F2FD | DEFB $00 | Velocity: Right. | ||
| F2FE | DEFB $00 | Timer (max. 04). | ||
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Explosion: 02.
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| F2FF | DEFB $00 | Horizontal position. | ||
| F300 | DEFB $00 | Vertical position. | ||
| F301 | DEFB $01 | Velocity: Left. | ||
| F302 | DEFB $01 | Velocity: Up. | ||
| F303 | DEFB $00 | Velocity: Right. | ||
| F304 | DEFB $00 | Timer (max. 04). | ||
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Explosion: 03.
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| F305 | DEFB $00 | Horizontal position. | ||
| F306 | DEFB $00 | Vertical position. | ||
| F307 | DEFB $00 | Velocity: Left. | ||
| F308 | DEFB $01 | Velocity: Up. | ||
| F309 | DEFB $00 | Velocity: Right. | ||
| F30A | DEFB $00 | Timer (max. 04). | ||
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Explosion: 04.
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| F30B | DEFB $00 | Horizontal position. | ||
| F30C | DEFB $00 | Vertical position. | ||
| F30D | DEFB $FF | Velocity: Left. | ||
| F30E | DEFB $01 | Velocity: Up. | ||
| F30F | DEFB $00 | Velocity: Right. | ||
| F310 | DEFB $00 | Timer (max. 04). | ||
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Explosion: 05.
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| F311 | DEFB $00 | Horizontal position. | ||
| F312 | DEFB $00 | Vertical position. | ||
| F313 | DEFB $FF | Velocity: Left. | ||
| F314 | DEFB $00 | Velocity: Up. | ||
| F315 | DEFB $00 | Velocity: Right. | ||
| F316 | DEFB $00 | Timer (max. 04). | ||
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