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Game status buffer |
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Three screen-byte masks copied from WalkMaskSources / WalkMaskSources_Middle / WalkMaskSources_Right while the player is walking. Handler_Player ANDs these with the pixels under the player's feet.
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| PlayerCollisionMasks | F32C | DEFB $FF | Left mask | |
| F32D | DEFB $FF | Middle mask | ||
| F32E | DEFB $FF | Right mask | ||
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