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F32C: Player Collision Masks
Three screen-byte masks copied from WalkMaskSources / WalkMaskSources_Middle / WalkMaskSources_Right while the player is walking. Handler_Player ANDs these with the pixels under the player's feet.
PlayerCollisionMasks F32C DEFB $FF Left mask
F32D DEFB $FF Middle mask
F32E DEFB $FF Right mask
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