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48331: Data: Room #21
Note; although this room is present in code, it's unreachable and fairly "broken". See Room #21.
room-bare-21
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom21 48331 DEFB 7 Key Colour: WHITE.
48332 DEFB 7 Closed Door Colour: WHITE.
48333 DEFB 0 Unused?: BLACK.
48334 DEFB 0 Scaffolding Colour: BLACK.
48335 DEFB 1 Border Colour: BLUE.
48336 DEFB 1 Paper Colour: BLUE.
48337 DEFB 2 Ladder Colour: RED.
48338 DEFB 255 Terminator.
Room scaffolding:
Scaffold #01.
48339 DEFB 25,18 Start Coordinates: 25/ 18.
48341 DEFB 8 Length: 8.
Scaffold #02.
48342 DEFB 25,13 Start Coordinates: 25/ 13.
48344 DEFB 4 Length: 4.
Scaffold #03.
48345 DEFB 33,18 Start Coordinates: 33/ 18.
48347 DEFB 3 Length: 3.
48348 DEFB 255 Terminator.
Doors:
Door #01.
48349 DEFB 19,22 Coordinates: 19/ 22.
48351 DEFB 4 Colour: GREEN.
48352 DEFB 1 Leads to room: 1.
48353 DEFB 255 Terminator.
Ladders:
Ladder #01.
48354 DEFB 23,18 Coordinates: 23/ 18.
Ladder #02.
48356 DEFB 20,13 Coordinates: 20/ 13.
48358 DEFB 255 Terminator.
Keys and locked doors.
48359 DEFB 255 Terminator.
Portholes:
48360 DEFB 255 Terminator.
Pirates:
Pirate #01.
48361 DEFB 33,21 Coordinates: 33/ 21.
48363 DEFB 3,3
48365 DEFB 255 Horizontal movement: -1.
48366 DEFB 0,32,2,2
48370 DEFB 5 Colour: CYAN.
48371 DEFB 1,3,0,33,21,3
48377 DEFB 255 Terminator.
Items:
48378 DEFB 255 Terminator.
Furniture:
48379 DEFB 255 Terminator.
Lifts:
48380 DEFB 255 Terminator.
Disappearing floors:
48381 DEFB 255 Terminator.
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