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Game status buffer |
Prev: 47831 | Up: Map | Next: 48382 |
Note; although this room is present in code, it's unreachable and fairly "broken". See Room #21.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom21 | 48331 | DEFB 7 | Key Colour: WHITE. | |
48332 | DEFB 7 | Closed Door Colour: WHITE. | ||
48333 | DEFB 0 | Unused?: BLACK. | ||
48334 | DEFB 0 | Scaffolding Colour: BLACK. | ||
48335 | DEFB 1 | Border Colour: BLUE. | ||
48336 | DEFB 1 | Paper Colour: BLUE. | ||
48337 | DEFB 2 | Ladder Colour: RED. | ||
48338 | DEFB 255 | Terminator. | ||
Room scaffolding:
Scaffold #01.
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48339 | DEFB 25,18 | Start Coordinates: 25/ 18. | ||
48341 | DEFB 8 | Length: 8. | ||
Scaffold #02.
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48342 | DEFB 25,13 | Start Coordinates: 25/ 13. | ||
48344 | DEFB 4 | Length: 4. | ||
Scaffold #03.
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48345 | DEFB 33,18 | Start Coordinates: 33/ 18. | ||
48347 | DEFB 3 | Length: 3. | ||
48348 | DEFB 255 | Terminator. | ||
Doors:
Door #01.
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48349 | DEFB 19,22 | Coordinates: 19/ 22. | ||
48351 | DEFB 4 | Colour: GREEN. | ||
48352 | DEFB 1 | Leads to room: 1. | ||
48353 | DEFB 255 | Terminator. | ||
Ladders:
Ladder #01.
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48354 | DEFB 23,18 | Coordinates: 23/ 18. | ||
Ladder #02.
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48356 | DEFB 20,13 | Coordinates: 20/ 13. | ||
48358 | DEFB 255 | Terminator. | ||
Keys and locked doors.
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48359 | DEFB 255 | Terminator. | ||
Portholes:
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48360 | DEFB 255 | Terminator. | ||
Pirates:
Pirate #01.
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48361 | DEFB 33,21 | Coordinates: 33/ 21. | ||
48363 | DEFB 3,3 | |||
48365 | DEFB 255 | Horizontal movement: -1. | ||
48366 | DEFB 0,32,2,2 | |||
48370 | DEFB 5 | Colour: CYAN. | ||
48371 | DEFB 1,3,0,33,21,3 | |||
48377 | DEFB 255 | Terminator. | ||
Items:
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48378 | DEFB 255 | Terminator. | ||
Furniture:
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48379 | DEFB 255 | Terminator. | ||
Lifts:
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48380 | DEFB 255 | Terminator. | ||
Disappearing floors:
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48381 | DEFB 255 | Terminator. |
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