![]() |
Game status buffer |
Prev: 53803 | Up: Map | Next: 53843 |
See SetDefaultKeyboardInputs for an example of how this is used. Each key is stored as an offset. So a stored value of 5 equates to the "T" key.
|
||||
Table_UserDefinedKeyMap | 53804 | DEFB 66 | 0: "B". | |
53805 | DEFB 72 | 1: "H". | ||
53806 | DEFB 89 | 2: "Y". | ||
53807 | DEFB 54 | 3: "6". | ||
53808 | DEFB 53 | 4: "5". | ||
53809 | DEFB 84 | 5: "T". | ||
53810 | DEFB 71 | 6: "G". | ||
53811 | DEFB 86 | 7: "V". | ||
53812 | DEFB 78 | 8: "N". | ||
53813 | DEFB 74 | 9: "J". | ||
53814 | DEFB 85 | 10: "U". | ||
53815 | DEFB 55 | 11: "7". | ||
53816 | DEFB 52 | 12: "4". | ||
53817 | DEFB 82 | 13: "R". | ||
53818 | DEFB 70 | 14: "F". | ||
53819 | DEFB 67 | 15: "C". | ||
53820 | DEFB 77 | 16: "M". | ||
53821 | DEFB 75 | 17: "K". | ||
53822 | DEFB 73 | 18: "I". | ||
53823 | DEFB 56 | 19: "8". | ||
53824 | DEFB 51 | 20: "3". | ||
53825 | DEFB 69 | 21: "E". | ||
53826 | DEFB 68 | 22: "D". | ||
53827 | DEFB 88 | 23: "X". | ||
53828 | DEFB 32 | 24: " ". | ||
53829 | DEFB 76 | 25: "L". | ||
53830 | DEFB 79 | 26: "O". | ||
53831 | DEFB 57 | 27: "9". | ||
53832 | DEFB 50 | 28: "2". | ||
53833 | DEFB 87 | 29: "W". | ||
53834 | DEFB 83 | 30: "S". | ||
53835 | DEFB 90 | 31: "Z". | ||
53836 | DEFB 32 | 32: " ". | ||
53837 | DEFB 32 | 33: " ". | ||
53838 | DEFB 80 | 34: "P". | ||
53839 | DEFB 48 | 35: "0". | ||
53840 | DEFB 49 | 36: "1". | ||
53841 | DEFB 81 | 37: "Q". | ||
53842 | DEFB 65 | 38: "A". |
Prev: 53803 | Up: Map | Next: 53843 |