Routines |
Prev: B471 | Up: Map | Next: B494 |
Used by the routines at GameMenu and ThemeMusic.
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If the music is still playing, jump ahead to ThemeMusic.
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Check_Music | B482 | LD HL,($B4E7) | HL=*Pointer_MusicData. | |
Retrieve music data (the terminator is 00).
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B485 | LD A,(HL) | A=*HL. | ||
B486 | OR A | If A is not zero jump to ThemeMusic. | ||
B487 | JR NZ,ThemeMusic | |||
Music has finished, so kick off demo mode.
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B489 | LD A,$01 | Write 01 to Flag_DemoMode. | ||
B48B | LD ($B55F),A | |||
B48E | LD A,$FF | Write FF to TempStore_GameOptions. | ||
B490 | LD ($B4E9),A | |||
B493 | RET | Return. |
Prev: B471 | Up: Map | Next: B494 |