Routines |
Prev: E3FD | Up: Map | Next: E468 |
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E41D | CALL ClearCharacterItems | Call ClearCharacterItems. | ||
Fetch item 1 (IY+50) for the current character and calculate an offset.
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PrintCharacterItems | E420 | LD A,(IY+$50) | E=(IY+50)*02. | |
E423 | ADD A,A | |||
E424 | LD E,A | |||
E425 | LD D,$00 | D=00. | ||
E427 | LD HL,$E728 | HL=Table_ItemLabels+DE. | ||
E42A | ADD HL,DE | |||
Fetch the item 1 label memory location.
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E42B | LD E,(HL) | E=*HL. | ||
E42C | INC HL | Increment HL by one. | ||
E42D | LD D,(HL) | D=*HL. | ||
Fetch item 2 (IY+55) for the current character and calculate an offset.
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E42E | LD A,(IY+$55) | C=(IY+55)*02. | ||
E431 | ADD A,A | |||
E432 | LD C,A | |||
E433 | LD B,$00 | B=00. | ||
E435 | LD HL,$E728 | HL=Table_ItemLabels+BC. | ||
E438 | ADD HL,BC | |||
Fetch the item 2 label memory location.
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E439 | LD C,(HL) | C=*HL. | ||
E43A | INC HL | Increment HL by one. | ||
E43B | LD B,(HL) | B=*HL. | ||
E43C | PUSH BC | Stash the item 2 label memory location (BC) on the stack. | ||
E43D | EX DE,HL | Switch the DE and HL registers. | ||
E43E | LD DE,$DFDC | Write Font to B7E9. | ||
E441 | LD ($B7E9),DE | |||
Print the item labels to the screen.
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E445 | LD DE,$0003 | DE=0003 (screen co-ordinates). | ||
E448 | LD C,$43 | C=43 (INK: MAGENTA, PAPER: BLACK (BRIGHT) ). | ||
E44A | CALL DrawCharacterItemLabel | Call DrawCharacterItemLabel. | ||
E44D | POP HL | Restore the item 2 label memory location from the stack. | ||
E44E | LD DE,$0203 | DE=0203 (screen co-ordinates). | ||
E451 | LD C,$45 | C=45 (INK: CYAN, PAPER: BLACK (BRIGHT) ). | ||
E453 | CALL DrawCharacterItemLabel | Call DrawCharacterItemLabel. | ||
Fetch item 1 (IY+50) for the current character.
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E456 | LD A,(IY+$50) | A=(IY+50). | ||
E459 | LD DE,$0000 | DE=0000 (screen co-ordinates). | ||
E45C | CALL DrawCharacterItemGraphics | Call DrawCharacterItemGraphics. | ||
Fetch item 2 (IY+55) for the current character.
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E45F | LD A,(IY+$55) | A=(IY+55). | ||
E462 | LD D,$02 | D=02 (update screen co-ordinates). | ||
E464 | CALL DrawCharacterItemGraphics | Call DrawCharacterItemGraphics. | ||
E467 | RET | Return. |
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