Infinite Lives
POKE E367,B6
This alters the line.
E366 DEC (IY+2D)
Immunity
POKE E343,C9
This alters the line.
E343 RET NZ
To immediately just return without any flag checking.
Change Characters Anywhere
POKE E7B8,18
E7B8 JR Z,E7C0
Freezes Gang Members Not In Your Control
POKE A92C,C9
This alters the routine which handles the character movements, to change this line:
A92C PUSH IY
To immediately just return.
Food is at Bakers & Bar
POKE F812,E9
Food is at Workshed & Butchers
POKE F812,ED
Food is at Bar & Wally's House
POKE F812,F1
Food is at Butchers & Bakers
POKE F812,F5
Food is at Wally's House & Workshed
POKE F812,F9
No Letters (Default)
POKE TotalGangEarnings,00
POKE EDC5,01
1 Letter (you see "B" at The Bank)
POKE TotalGangEarnings,02
POKE EDC5,02
2 Letters (you see "BR" at The Bank)
POKE TotalGangEarnings,04
POKE EDC5,03
3 Letters (you see "BRE" at The Bank)
POKE TotalGangEarnings,06
POKE EDC5,04
4 Letters (you see "BREA" at The Bank)
POKE TotalGangEarnings,08
POKE EDC5,05
Lives of Wally (00-FF)
POKE BC94,nn
Lives of Wilma (00-FF)
POKE BC95,nn
Lives of Tom (00-FF)
POKE BC96,nn
Lives of Dick (00-FF)
POKE BC97,nn
Lives of Harry (00-FF)
POKE BC98,nn
The Bottle Full
POKE EC0F,01
The Fuse Rewired
POKE EC10,01
The Parcel Stamped
POKE EC11,01
The Hook Working
POKE EC12,01
The Bucket Full
POKE EC13,01
The Pipe Patched
POKE EC14,01
The Battery Charged
POKE EC15,01
The Oil Can Full
POKE EC16,01
Fountain Repaired
POKE EC17,01
Wall Built
POKE EC18,01
PhoneBox Stage Completed
POKE EC1C,01
Item at Supermarket [floor] (00-28)
POKE BCF5,nn
Item at Park (00-28)
POKE BCFA,nn
Item at Wall Street [engine] (00-28)
POKE BD01,nn
Item at Workshed [on left table] (00-28)
POKE BD0F,nn
Item at Workshed [under left table] (00-28)
POKE BD13,nn
Item at Workshed [under right table] (00-28)
POKE BD17,nn
Item at School (00-28)
POKE BD21,nn
Item at Kemco Lab [on left table] (00-28)
POKE BD32,nn
Item at Kemco Lab [on right table] (00-28)
POKE BD36,nn
Item at Garage (00-28)
POKE BD3B,nn
Item at Wally's House (00-28)
POKE BD4D,nn
Item at Bank (00-28)
POKE BD4F,nn
Item at Butchers [bottom] (00-28)
POKE BD5A,nn
Item at Station (00-28)
POKE BD6A,nn
Item at Sewer (00-28)
POKE BD78,nn
1st Item [Wally] (00-28)
POKE BCB7,nn
2nd Item [Wally] (00-28)
POKE BCBC,nn
1st Item [Wilma] (00-28)
POKE BCB8,nn
2nd Item [Wilma] (00-28)
POKE BCBD,nn
1st Item [Tom] (00-28)
POKE BCB9,nn
2nd Item [Tom] (00-28)
POKE BCBE,nn
1st Item [Dick] (00-28)
POKE BCBA,nn
2nd Item [Dick] (00-28)
POKE BCBF,nn
1st Item [Harry] (00-28)
POKE BCBB,nn
2nd Item [Harry] (00-28)
POKE BCC0,nn
Remove Colours From The Main Characters
POKE B184,00
POKE B186,00
POKE B18D,00
This removes all the lines which would otherwise write the colour attribute value (C) to the attribute buffer (HL).
B184 LD (HL),C
B185 INC HL
B186 LD (HL),C
B187 INC HL
B188 LD A,FF
B18A OR A
B18B JR Z,B18E
B18D LD (HL),C
Characters Can't Pick Up Objects
POKE A9F0,00
POKE A9F1,00
POKE A9F2,00
This removes the line which would otherwise call the routine to handle picking up objects.
A9F0 CALL AA30