![]() |
Routines |
| Prev: BA10 | Up: Map | Next: BAB3 |
|
Used by the routine at GameStart.
|
||||
| BA7D | LD IX,$AFAC | IX=AFAC. | ||
| BA81 | LD A,(IX+$09) | |||
| BA84 | BIT 0,A | |||
| BA86 | RET NZ | |||
| BA87 | BIT 4,A | |||
| BA89 | JR NZ,$BAEF | |||
| BA8B | BIT 5,A | |||
| BA8D | JR NZ,$BB04 | |||
| BA8F | BIT 3,A | |||
| BA91 | JR NZ,$BAB3 | |||
| BA93 | BIT 4,(IX+$0A) | |||
| BA97 | RET NZ | |||
| BA98 | CALL $96F6 | |||
| BA9B | CP $2B | |||
| BA9D | RET NZ | |||
| BA9E | LD A,($6D9D) | |||
| BAA1 | INC A | |||
| BAA2 | INC A | |||
| BAA3 | LD ($6D9D),A | |||
| BAA6 | CP $32 | |||
| BAA8 | RET C | |||
| BAA9 | SET 3,(IX+$09) | |||
| BAAD | LD BC,$B323 | |||
| BAB0 | JP $BB43 | Jump to BB43. | ||
| Prev: BA10 | Up: Map | Next: BAB3 |