Routines |
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On entry HL is a number between 0000-0F20 corresponding to the playarea.
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ScreenBufferAddress | 60D6 | PUSH AF | Stash AF on the stack. | |
60D7 | LD A,H | A=H. | ||
60D8 | RRA | |||
60D9 | RRA | |||
60DA | RRA | |||
60DB | RRA | |||
60DC | AND %11100000 | Keep only bits 5-7. | ||
60DE | OR L | Set the bits from L. | ||
60DF | LD C,A | C=A. | ||
60E0 | LD A,H | A=H. | ||
60E1 | AND %00011000 | Keep only bits 3 and 4. | ||
60E3 | OR %01000000 | Set bit 6 of B which converts BC to a screen address. | ||
60E5 | LD B,A | |||
60E6 | POP AF | Retrieve AF from the stack. | ||
60E7 | RET | Return. |
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