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Game Status Buffer |
| Address | Length | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 28418 | 1 |
Will contain the following:
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| 28505 | 10 |
Used by the routine at TitleScreen_CursorSelected.
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| 28515 | 10 |
Used by the routine at TitleScreen_SinclairIF2Selected.
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| 28525 | 10 |
Used by the routine at TitleScreen_KeyboardSelected.
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| 28745 | 1 |
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| 29494 | 1 |
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| 29544 | 25 |
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| 29569 | 2 |
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| 36017 | 57 |
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| 36074 | 1 |
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| 36075 | 2 |
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| 36077 | 2 |
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| 36079 | 1 |
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| 36169 | 1 |
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| 36418 | 1 |
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| 36419 | 1 |
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| 36441 | 1 |
Counts each individual action taken (increments by 1 for each player action).
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| 36732 | 1 |
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| 36733 | 1 |
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| 36948 | 1 |
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| 36949 | 5 |
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| 36954 | 2 |
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| 37182 | 10 |
Used by the routine at SetDefinedKeys.
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| 37336 | 1 |
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| 37573 | 1 |
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| 38043 | 7 |
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| 38166 | 2 |
Points to one of the values in Table_CardDuplicates.
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| 38208 | 13 |
Counts the number of cards held of each value.
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| 38221 | 1 |
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| 38331 | 52 |
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| 38580 | 1 |
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| 38581 | 1 |
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| 38582 | 1 |
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| 38583 | 1 |
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| 38584 | 1 |
Incremented when a full turn (both players have taken an action) is complete.
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| 38585 | 7 | |||||||||||||
| 38592 | 7 | |||||||||||||
| 38599 | 5 |
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| 38604 | 5 |
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| 38686 | 4 |
Missing "Four-Of-A-Kind", "Three-Of-A-Kind", "Two Pairs" and "Pair", as these are handled by the duplicate count table check.
Used by the routine at GirlMarkCards.
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| 39139 | 1 |
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| 39140 | 1 |
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| 58722 | 1 |
Will be one of:
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| 58723 | 2 |
Pointer to the currently processed card UDG data.
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| 59423 | 1 |
Will be a value of; 1-5 to indicate the currently "in-focus" card being processed/ evaluated.
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| 63537 | 1 |
Will be either 0 or 1 used to track what point the 40 column printing is at (if the code needs to print, or shift the lettering).
Used by the routine at Print40ColumnText.
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| 63538 | 8 |
This is a buffer where the letter doubles are merged together for printing to the screen.
Used by the routine at Print40ColumnText.
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