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ED9A: Draw Door
Used by the routine at Unpack_Rooms.
Call JumpTable_SetPrintPosition at the door column and row.
Draw_Door ED9A LD C,(IX+$00) BC=the door column and row.
ED9D LD B,(IX+$01)
EDA0 CALL JumpTable_SetPrintPosition Call JumpTable_SetPrintPosition.
EDA3 LD A,(IX+$02) Write the door colour to *ATTR_T.
EDA6 LD ($5C8F),A
Use glyph 84.
EDA9 LD A,$84 A=84.
EDAB LD DE,$0202 DE=0202.
EDAE JP JumpTable_PrintSprite Jump to JumpTable_PrintSprite.
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