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DE9E: Room Object Data
Buffer holding the state of interactive objects (worms, nest slots) for all rooms. Each byte can be:
Value Meaning
00 Empty / available
1E Worm collected by Percy
1F Worm delivered to nest
The buffer is 0160 bytes long, pointed to per-room by Room_Object_Data_Pointer.
Room_Object_Data DE9E DEFB $00,$00,$09,$82,$00,$00,$03,$65,$00,$00,$04,$AC,$00,$00,$01,$2E,$00,$00,$09,$0F,$00,$00,$09,$75,$00,$00,$09,$1B,$00,$00,$01,$9C
DEBE DEFB $00,$00,$03,$A1,$00,$00,$09,$26,$00,$00,$04,$69,$00,$00,$09,$0B,$00,$00,$05,$AF,$00,$00,$09,$93,$00,$00,$01,$B4,$00,$00,$04,$9A
DEDE DEFB $00,$00,$09,$83,$00,$00,$01,$68,$00,$00,$09,$4A,$00,$00,$05,$0B,$00,$00,$01,$30,$00,$00,$03,$56,$00,$00,$09,$3A,$00,$00,$04,$7D
DEFE DEFB $00,$00,$09,$81,$00,$00,$05,$0B,$00,$00,$04,$8B,$00,$00,$01,$6F,$00,$00,$02,$11,$00,$00,$09,$B2,$00,$00,$04,$18,$00,$00,$09,$7B
DF1E DEFB $00,$00,$02,$62,$00,$00,$09,$03,$00,$00,$05,$86,$00,$00,$09,$A8,$00,$00,$01,$AF,$00,$00,$03,$B7,$00,$00,$09,$1A,$00,$00,$09,$5D
DF3E DEFB $00,$00,$05,$41,$00,$00,$01,$66,$00,$00,$09,$A8,$00,$00,$03,$4C,$00,$00,$09,$30,$00,$00,$01,$93,$00,$00,$09,$18,$00,$00,$01,$7D
DF5E DEFB $00,$00,$09,$42,$00,$00,$01,$87,$00,$00,$09,$08,$00,$00,$05,$AC,$00,$00,$02,$91,$00,$00,$09,$16,$00,$00,$04,$3A,$00,$00,$09,$9D
DF7E DEFB $00,$00,$09,$21,$00,$00,$03,$83,$00,$00,$04,$47,$00,$00,$01,$A8,$00,$00,$09,$6B,$00,$00,$09,$0E,$00,$00,$02,$B2,$00,$00,$05,$99
DF9E DEFB $00,$00,$01,$62,$00,$00,$03,$66,$00,$00,$05,$67,$00,$00,$09,$07,$00,$00,$01,$91,$00,$00,$09,$B6,$00,$00,$09,$17,$00,$00,$04,$5B
DFBE DEFB $00,$00,$09,$81,$00,$00,$03,$A6,$00,$00,$09,$0A,$00,$00,$01,$70,$00,$00,$09,$13,$00,$00,$03,$36,$00,$00,$05,$9B,$00,$00,$09,$3E
DFDE DEFB $00,$00,$09,$01,$00,$00,$09,$A4,$00,$00,$01,$68,$00,$00,$04,$91,$00,$00,$09,$56,$00,$00,$02,$98,$00,$00,$05,$5D,$00,$00,$09,$9E
DFFE DEFB $00,$00
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