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27026: Run Game Frame
Used by the routines at Game_Initialise and Lose_Life.
Run_Game_Frame 27026 CALL Handler_Worms Call Handler_Worms.
27029 CALL AnimateSnapdragons Call AnimateSnapdragons.
Handle room 6 special case; the chicks in the nest.
27032 LD A,(24517) Call DrawNestChicks if *CurrentRoom is equal to 6.
27035 CP 6
27037 CALL Z,DrawNestChicks
27040 CALL Run_Main_Loop_Body Call Run_Main_Loop_Body.
27043 CALL Draw_Sprites Call Draw_Sprites.
27046 RET Return.
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