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Game status buffer |
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Crash animation timer. When non-zero, the car cycles through crash frames. Counts down to 1 then clears.
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| CarCrashTimer | 29192 | DEFB 0 | ||
| CarCrashCounter | 29193 | DEFB 0 | Car crash counter. | |
| CarColour | 29194 | DEFB 0 | The car's current body colour. | |
| CarSpeed | 29195 | DEFB 0 | Car speed for the left-driving variants (types 2 and 3). | |
| CarSpeed2 | 29196 | DEFB 0 | Car speed for the right-driving variant (type 1). | |
| CarWheelAnimation | 29197 | DEFB 0 | Wheel animation counter. Cycles through 0-3 to animate the wheel rotation frames 16-19. | |
| CarAppearanceDelay | 29198 | DEFB 0 | Random delay before the car appears after initialisation. | |
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