Up: Map
C1DD: Game Entry Point
GameEntryPoint C1DD LD DE,$C001 Copy 0176 bytes of data from 053F to RoomBuffer.
C1E0 LD BC,$0176
C1E3 LD HL,$053F
C1E6 LDIR
C1E8 LD HL,$FF58 Write Graphics_CustomUDGs to *UDG.
C1EB LD ($5C7B),HL
C1EE LD HL,$3C00 Write 3C00 (CHARSET-0100) to *CHARS.
C1F1 LD ($5C36),HL
C1F4 LD HL,$E000 Blank 1770 bytes of data starting from SpriteBuffer.
C1F7 LD DE,$E001
C1FA LD (HL),L
C1FB LD BC,$1770
C1FE LDIR
Set the lower screen to the default 02 lines.
C200 LD A,$02 Write 02 to *DF_SZ.
C202 LD ($5C6B),A
C205 JP $5DC0 Jump to Game_Initialise.
Up: Map