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E2CA: Fetch Tile Object
Used by the routine at Handler_CursorMovement.
FetchTileObject E2CA LD HL,$D834 Fetch *PlayerCursor_TileID and create an offset using the current tile ID.
E2CD LD A,(HL)
E2CE LD HL,$E260
E2D1 LD B,$00
E2D3 LD C,A
Note; the tile IDs are numbered starting from 01 so the routine is fetching from E260+01=E261 (InGame_Tiles_Top).
E2D4 ADD HL,BC Add the offset to E260 and fetch the item which is at the currently referenced tile ID location.
E2D5 LD A,(HL)
E2D6 CALL $DFB2 Call DFB2.
E2D9 RET Return.
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