Routines |
Prev: 59253 | Up: Map | Next: 59813 |
Used by the routine at 59253.
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Start with the horizontal position.
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Calculate_PositionToAttributeAddress | 59794 | LD A,B | A=X position. | |||||||||||
59795 | SRA A | Divide the X position by 8 to find the character column. | ||||||||||||
59797 | SRA A | |||||||||||||
59799 | SRA A | |||||||||||||
59801 | ADD A,88 | Add 88 for the high byte of the attribute buffer and store the result in H. | ||||||||||||
59803 | LD H,A | |||||||||||||
Now the vertical position.
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59804 | LD A,B | A=X position (again). | ||||||||||||
59805 | AND %00000111 | Get the pixel position within the character block. | ||||||||||||
59807 | RRCA | Multiply by 32. | ||||||||||||
59808 | RRCA | |||||||||||||
59809 | RRCA | |||||||||||||
59810 | ADD A,C | Add the Y co-ordinate and store the result in L. | ||||||||||||
59811 | LD L,A | |||||||||||||
59812 | RET | Return. |
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