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Routines |
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| Calculate_AttributeAddress | 56028 | LD A,H | A=high byte of the screen address. | |||||||||
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Isolate the screen third area.
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| 56029 | RRCA | Move the relevant bits to positions 0-1. | ||||||||||
| 56030 | RRCA | |||||||||||
| 56031 | RRCA | |||||||||||
| 56032 | AND %00000011 | Keep only those bits. | ||||||||||
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This sets 88 on top of the result, which is the base address for the attribute buffer. Will result in either: 88, 89 or 90.
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| 56034 | OR %01011000 | Set bits 3-4 and 6. | ||||||||||
| 56036 | LD D,A | Store the result in D, this is the high byte of the attribute buffer address. | ||||||||||
| 56037 | LD E,L | E=low byte of the screen address. | ||||||||||
| 56038 | RET | Return. | ||||||||||
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