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Routines |
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Used by the routines at GameStart and Update_Berk_State.
Re-enter the main loop after a completed game cycle: refresh the high score, re-initialise entity data, then join GameStart at GameStart_MainLoopEntry.
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| GameRestart | AAAB | CALL Update_HighScoreDisplay | Call Update_HighScoreDisplay to update the high-score display. | |
| AAAE | CALL Initialise_Entity_Data | Call Initialise_Entity_Data to initialise entity data. | ||
| AAB1 | JR GameStart_MainLoopEntry | Jump to GameStart_MainLoopEntry to re-enter the main loop. | ||
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