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Routines |
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Used by the routine at PopulateDisplayBuffer_VisibleEntities.
Load the graphic layout address from the entity at IX, set drawing coordinates relative to the camera, then jump to Process_GraphicLayoutData.
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| Process_GraphicLayoutData_Entity | E71D | LD E,(IX+$0A) | Fetch the current entity's graphic-layout address into DE. | |||||
| E720 | LD D,(IX+$0B) | |||||||
| E723 | LD A,(IX+$05) | Load A with the current entity's y-coordinate. | ||||||
| E726 | SUB $14 | A-=14. | ||||||
| E728 | LD L,A | Copy A into L. | ||||||
| E729 | LD A,($72FB) | Load A with the camera room-origin pointer (Pointer_CameraRoomOrigin). | ||||||
| E72C | LD C,A | Keep the camera origin X in C. | ||||||
| E72D | LD A,(IX+$07) | Load A with the current entity's x-coordinate. | ||||||
| E730 | SUB C | Subtract C from A. | ||||||
| E731 | LD C,A | Keep the delta in C. | ||||||
| E732 | LD H,C | Copy C into H. | ||||||
| E733 | LD ($72F7),HL | Store HL in the stored drawing coordinates (StoredDrawingCoordinates). | ||||||
| E736 | PUSH DE | Copy DE into IX (using the stack). | ||||||
| E737 | POP IX | |||||||
| E739 | JR Process_GraphicLayoutData | Jump to Process_GraphicLayoutData to process graphic layout data. | ||||||
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View the equivalent code in;
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