Routines |
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Used by the routine at B591.
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B208 | LD IX,($C277) | IX=*C277. | ||
B20C | LD L,(IX+$30) | L=*IX+30. | ||
B20F | LD H,(IX+$31) | H=*IX+31. | ||
B212 | LD DE,$0100 | DE=0100. | ||
B215 | ADD HL,DE | HL+=DE. | ||
B216 | LD DE,$7080 | DE=ShadowBuffer_Pixels. | ||
B219 | LD BC,$0420 | BC=0420. | ||
B21C | CALL PlayareaCopier | Call PlayareaCopier. | ||
B21F | PUSH IX | Stash IX on the stack. | ||
B221 | LD BC,$0032 | BC=0032. | ||
B224 | ADD IX,BC | IX+=BC. | ||
B226 | CALL $B1DF | Call B1DF. | ||
B229 | POP IX | Restore IX from the stack. | ||
B22B | LD L,(IX+$18) | L=*IX+18. | ||
B22E | LD H,(IX+$19) | H=*IX+19. | ||
B231 | LD BC,$0C20 | BC=0C20. | ||
B234 | CALL PlayareaCopier | Call PlayareaCopier. | ||
B237 | PUSH IX | Stash IX on the stack. | ||
B239 | LD BC,$001A | BC=001A. | ||
B23C | ADD IX,BC | IX+=BC. | ||
B23E | CALL $B1D7 | Call B1D7. | ||
B241 | POP IX | Restore IX from the stack. | ||
B243 | LD L,(IX+$00) | L=*IX+00. | ||
B246 | LD H,(IX+$01) | H=*IX+01. | ||
B249 | LD BC,$0420 | BC=0420. | ||
B24C | CALL PlayareaCopier | Call PlayareaCopier. | ||
B24F | LD L,(IX+$3C) | L=*IX+3C. | ||
B252 | LD H,(IX+$3D) | H=*IX+3D. | ||
B255 | LD DE,$0100 | DE=0100. | ||
B258 | ADD HL,DE | HL+=DE. | ||
B259 | LD DE,$70BF | DE=70BF. | ||
B25C | LD BC,$0410 | BC=0410. | ||
B25F | CALL $B2A4 | Call B2A4. | ||
B262 | PUSH IX | Stash IX on the stack. | ||
B264 | LD BC,$003E | BC=003E. | ||
B267 | ADD IX,BC | IX+=BC. | ||
B269 | CALL $B1DF | Call B1DF. | ||
B26C | POP IX | Restore IX from the stack. | ||
B26E | LD L,(IX+$24) | L=*IX+24. | ||
B271 | LD H,(IX+$25) | H=*IX+25. | ||
B274 | LD BC,$0C10 | BC=0C10. | ||
B277 | CALL $B2A4 | Call B2A4. | ||
B27A | PUSH IX | Stash IX on the stack. | ||
B27C | LD BC,$0026 | BC=0026. | ||
B27F | ADD IX,BC | IX+=BC. | ||
B281 | CALL $B1D7 | Call B1D7. | ||
B284 | POP IX | Restore IX from the stack. | ||
B286 | LD L,(IX+$0C) | L=*IX+0C. | ||
B289 | LD H,(IX+$0D) | H=*IX+0D. | ||
B28C | LD BC,$0410 | BC=0410. | ||
B28F | CALL $B2A4 | Call B2A4. | ||
B292 | RET | Return. |
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