![]() |
Game status buffer |
| Prev: 24067 | Up: Map | Next: 24069 |
|
Set to 1 while UpdateFixedEntities runs the handlers of the fixed entities, and set back to 0 when it has finished. Nothing in the game reads it.
|
||||
| InHandlers | 24068 | DEFB 0 | ||
| Prev: 24067 | Up: Map | Next: 24069 |