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Game status buffer |
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The slot of the inventory for the item that has been carried for the second shortest time. A slot is the address of the entity of the item (two bytes, low byte first, or 0 if the slot is empty), then the sprite ID and the attribute of the item.
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| Inventory_Slot2 | 24116 | DEFW 3632 | ||
| 24118 | DEFB 0 | The sprite ID of the item. | ||
| Inventory_Slot2_Attribute | 24119 | DEFB 0 | The attribute of the item. | |
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