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Routines |
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The handler of the sound entity for the sound set up by SoundsEntry. The count in the second byte of the entity is decreased on each pass of the main loop. When the count reaches zero the entity is cleared. Until then it plays a tone of as many cycles as the count, and the half period is made from the count (rotated left three times, flipped and exclusive ORed with 64).
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| SoundEffectNext | 41992 | DEC (IX+1) | Decrease the count of notes, and jump to ClearSound if there are none left. | |||||
| 41995 | JR Z,ClearSound | |||||||
| 41997 | LD A,(IX+1) | Fetch the count and keep the number of cycles in C. | ||||||
| 42000 | LD C,A | |||||||
| 42001 | RLCA | Rotate left three times. | ||||||
| 42002 | RLCA | |||||||
| 42003 | RLCA | |||||||
| 42004 | CPL | Flip the bits. | ||||||
| 42005 | XOR %01000000 | Flip bit 6. | ||||||
| 42007 | LD B,A | Keep the half period in B. | ||||||
| 42008 | JP SoundsBeep | Jump to SoundsBeep to play the tone. | ||||||
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View the equivalent code in;
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| Prev: 41987 | Up: Map | Next: 42011 |