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The address of the pixel data for each graphic, starting with graphic ID 1 (so the entry for an ID is at offset ID - 1 times 2). The ID is the first byte of a room item or door record, and is also its handler index (see HandlerTable2). GetGraphicDetails reads the table. Each graphic starts with its width in bytes and its height in pixels, and the graphics are drawn by DrawGraphic. The colours are in the attributes of the same graphic (see GraphicsAttributesTable).
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| GraphicsTable | 42496 | DEFW Graphic_Cave_Door_Frame | Graphic ID: 1 "Cave Door Frame". | |
| 42498 | DEFW Graphic_Door_Frame | Graphic ID: 2 "Door Frame". | ||
| 42500 | DEFW Graphic_Big_Door_Frame | Graphic ID: 3 "Big Door Frame". | ||
| 42502 | DEFW Sprite_None | Graphic ID: 4 "None". | ||
| 42504 | DEFW Sprite_None | Graphic ID: 5 "None". | ||
| 42506 | DEFW Sprite_None | Graphic ID: 6 "None". | ||
| 42508 | DEFW Sprite_None | Graphic ID: 7 "None". | ||
| 42510 | DEFW Graphic_Door_Locked | Graphic ID: 8 "Door Locked (red)". | ||
| 42512 | DEFW Graphic_Door_Locked | Graphic ID: 9 "Door Locked (green)". | ||
| 42514 | DEFW Graphic_Door_Locked | Graphic ID: 10 "Door Locked (cyan)". | ||
| 42516 | DEFW Graphic_Door_Locked | Graphic ID: 11 "Door Locked (yellow)". | ||
| 42518 | DEFW Graphic_Cave_Door_Locked | Graphic ID: 12 "Cave Door Locked (red)". | ||
| 42520 | DEFW Graphic_Cave_Door_Locked | Graphic ID: 13 "Cave Door Locked (green)". | ||
| 42522 | DEFW Graphic_Cave_Door_Locked | Graphic ID: 14 "Cave Door Locked (cyan)". | ||
| 42524 | DEFW Graphic_Cave_Door_Locked | Graphic ID: 15 "Cave Door Locked (yellow)". | ||
| 42526 | DEFW Graphic_Clock | Graphic ID: 16 "Clock". | ||
| 42528 | DEFW Graphic_Ghost_Picture | Graphic ID: 17 "Ghost Picture". | ||
| 42530 | DEFW Graphic_Table | Graphic ID: 18 "Table". | ||
| 42532 | DEFW Graphic_Chicken_1 | Graphic ID: 19 "Chicken: Full". | ||
| 42534 | DEFW Graphic_Chicken_2 | Graphic ID: 20 "Chicken: Empty". | ||
| 42536 | DEFW Graphic_Wall_Antlers | Graphic ID: 21 "Wall Antlers". | ||
| 42538 | DEFW Graphic_Wall_Trophy | Graphic ID: 22 "Wall Trophy". | ||
| 42540 | DEFW Graphic_Bookcase | Graphic ID: 23 "Bookcase". | ||
| 42542 | DEFW Graphic_Trap_1 | Graphic ID: 24 "Trap: Closed". | ||
| 42544 | DEFW Graphic_Trap_2 | Graphic ID: 25 "Trap: Open". | ||
| 42546 | DEFW Graphic_Barrel | Graphic ID: 26 "Barrel". | ||
| 42548 | DEFW Graphic_Rug | Graphic ID: 27 "Rug". | ||
| 42550 | DEFW Graphic_ACG_Shield | Graphic ID: 28 "A.C.G. Shield". | ||
| 42552 | DEFW Graphic_Wall_Shield | Graphic ID: 29 "Wall Shield". | ||
| 42554 | DEFW Graphic_Suit_Of_Armour | Graphic ID: 30 "Suit Of Armour". | ||
| 42556 | DEFW Sprite_None | Graphic ID: 31 "None". | ||
| 42558 | DEFW Graphic_Door_Shut | Graphic ID: 32 "Door shut". | ||
| 42560 | DEFW Graphic_Door_Frame | Graphic ID: 33 "Door Frame". | ||
| 42562 | DEFW Graphic_Cave_Door_Shut | Graphic ID: 34 "Cave Door Shut". | ||
| 42564 | DEFW Graphic_Cave_Door_Frame | Graphic ID: 35 "Cave Door Frame". | ||
| 42566 | DEFW Graphic_ACG_Door | Graphic ID: 36 "A.C.G. Door". | ||
| 42568 | DEFW Graphic_Pumpkin_Picture | Graphic ID: 37 "Pumpkin Picture". | ||
| 42570 | DEFW Graphic_Skeleton | Graphic ID: 38 "Skeleton". | ||
| 42572 | DEFW Graphic_Barrel_Stack | Graphic ID: 39 "Barrel Stack" . | ||
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